Available for commissions

I Build Complete Roblox Gameplay Systems

Modular, optimized and multiplayer-ready LuaU systems - from tycoons and economies to NPC AI, quests and custom mechanics. Ship faster with code you can actually maintain.

5 Years Scripting
Roblox gameplay systems experience
Custom Mechanics
Built around your game idea
Easy Communication
Clear updates and smooth collaboration
Clean Codebase
Modular, organized and easy to expand
GameSystem.luaLIVE
-- Modular. Server-authoritative.
local System = {}
System.__index = System

function System.new(player)
    local self = setmetatable({}, System)
    self.player   = player
    self.session  = Session.load(player)
    self.events   = Signal.new()
    return self
end

function System:save()  -- clean.
    return DataStore:safeSet(self.session)
end
Tycoon SystemsEconomyInventoryDataStore SavingShop SystemsNPC AIQuest SystemsCombatUI FrameworkPet SystemsUpgrade TreesLeaderboardsAdmin CommandsProcedural GenMultiplayer Optim.RemoteEvent SecurityTycoon SystemsEconomyInventoryDataStore SavingShop SystemsNPC AIQuest SystemsCombatUI FrameworkPet SystemsUpgrade TreesLeaderboardsAdmin CommandsProcedural GenMultiplayer Optim.RemoteEvent Security

// about me

Clean systems. Real gameplay.

I create clean, optimized and reliable gameplay systems for Roblox games. Whether it’s a tycoon, economy, inventory, NPC AI, shop, quest system or custom mechanic, my goal is simple: build features that work smoothly, are easy to maintain, and make the game more fun to play.

Secure

Server-validated RemoteEvents & rate-limits.

Optimized

Network budgets and low-alloc LuaU.

Modular

Composable modules, easy to extend.

// scripts showcase

Roblox Systems, Shipped.

A few systems and mechanics I can build, adapt and ship for a Roblox game.

Grappling Hook System

A grappling system that lets players grab objects and pull them toward themselves to collect them. Perfect for survival, raft, ocean, scavenging, adventure or resource-collection games. Players can also grapple other players or parts of the environment to pull themselves toward a target.

  • Grab and pull collectible objects
  • Grapple players
  • Pull yourself toward the environment
  • Useful for movement and resource collection
LuaUPhysicsRaycastsRemoteEvents
Featured

Gravity Control Puzzle System

A gravity control system designed for puzzle and movement-based games. Players stay attached to surfaces, jump from piece to piece, avoid obstacles, and move naturally across walls, platforms or curved worlds. The system can also be adapted for vehicles, loopings, spherical planets, space exploration games and other gravity-based mechanics.

  • Walk and jump across surfaces
  • Surface-based gravity control
  • Puzzle and obstacle gameplay
  • Adaptable to vehicles, planets and space games
LuaUGravity SystemPhysicsMovement
Featured

Advanced Building System

A flexible building system that can be adapted to almost any gameplay need, including complex cases like placing objects on moving surfaces while keeping perfect alignment and positioning.

  • Build on static or moving surfaces
  • Keeps object alignment while surfaces move
  • Flexible placement system
  • Designed for complex gameplay mechanics
LuaUPhysicsPlacementRemoteEvents
Featured

Procedural Generation System

A procedural generation system that can create random worlds where no map feels the same. It can generate terrain with different heights, mountains, buildings, biomes, and biome-specific elements, with smooth transitions between each biome. The world can be generated fully at the start or progressively revealed as the player explores.

  • Generate random worlds
  • Terrain heights, mountains & buildings
  • Biomes with smooth transitions
  • Exploration-based or full startup generation
LuaUProcedural GenerationBiomesOptimization

Bomberman-Style Game System

A Bomberman-style gameplay system with a top-view camera, interactive minimap, random map generation and dynamic item drops. The system can generate different arenas, react to in-game events on the minimap, and spawn random power-ups or items with configurable rarity settings.

  • Top-view camera system
  • Interactive event-based minimap
  • Random map generation
  • Random item drops with rarity settings
LuaUCamera SystemMinimapProcedural Maps

Voxel Generation

A Minecraft-inspired procedural voxel generation system capable of creating large voxel worlds entirely through code. The system generates terrain, caves, rivers, lakes, forests, mountains, and multiple biomes while using an optimized chunk-based streaming system. Chunks are dynamically loaded and unloaded based on the player's render distance to significantly improve performance, making the world scalable and efficient for large environments.

  • Chunk-based voxel world generation
  • Dynamic chunk loading & unloading
  • Multiple procedural biomes (Grass, Desert, Snow, Forest)
  • Procedural caves, rivers and lakes
  • Procedural tree generation
  • Optimized render-distance streaming
  • Deterministic world generation using seeds
  • Fully code-generated voxel blocks
  • Highly configurable generation parameters
LuaUVoxel EngineProcedural GenerationChunk Streaming

// what I can connect

Existing Systems, Connected Cleanly

Not a list of buzzwords - I can plug new features into your current game architecture and make everything work together as one clean LuaU system.

Tycoon Systems

Buttons, droppers, upgrades, rebirths - plug-and-play.

Economy Systems

Server-authoritative currencies, sinks and sources.

Inventory Systems

Slots, hotbars, rarities, metadata - trade-ready.

DataStore Saving

ProfileService-grade persistence with session locks.

Shop Systems

Categories, filters, dynamic pricing, gamepass hooks.

NPC AI

Pathfinding, aggro, patrol, LOS, modular skills.

Quest Systems

Chainable objectives with persistent progress.

Combat Systems

Hitboxes, cooldowns, status effects, PvP-safe.

UI Systems

Animated, responsive, themable component library.

Pet Systems

Hatching, following, buffs, upgrades, marketplace.

Upgrade Systems

Progression trees with balancing hooks.

Leaderboards

Global, weekly & OrderedDataStore leaderboards.

Admin Commands

Permission tiers, audit logs, safe by default.

Procedural Systems

Seeded generation for maps, loot, dungeons.

Multiplayer Optimization

Network budgets, replication tuning, low ping.

System Integration

I can connect your existing systems cleanly, without rewrites.

// get in touch

Let's Build Something

Got a Roblox project in mind? Send a message or ping me on Discord.

Message me on discord

I usually reply within 24h.